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What is Spatial Audio, Why Does it Matter, and What’s Apple’s Plan?

Em Lazer-Walker, Cloud Advocate at Microsoft, on what she’s calling the “audio version of ARKit” in iOS 14:

They talked about this largely in context of playing movies with multi-channel surround sound, but that’s probably the least interesting application of spatial audio.

As someone who’s been working in the field for a long time — my research at the MIT Media Lab in 2015 and 2016 focused on location-based storytelling in public spaces using spatial audio — I wanted to try to give some context around why this is interesting and what it might enable.

Fascinating summary of Apple’s new Spatial Audio feature and its potential – this covers what it is, how it differs from surround sound, and goes into detailed applications for this like wayfinding, vocal content, and real-world play/gaming experiences.

Read the full post on dev.to.